brunojesus: well, as i already pointed out, the existance of this function triggers a different code path, and you weren't able to reproduce without it ;)
brunojesus
slackner, vanilla + first patch is enough then?
slackner
brunojesus: yep
brunojesus
or whole patchset?
ok
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slackner, 30 tests no crash. I'm reverting the patch to test again
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slackner, I'm convinced already.
the patch is good, it is a staging bug that is now fixed with the new set
slackner
brunojesus: kk, thx for testing
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Yoshimo
Have you started to build staging 2.1 yet?
If not, silencing dx11 set blend state would be nice
slackner
Yoshimo: no, it has not been released yet. nevertheless, whats the purpose of silencing one fixme when there are most likely a lot more in the d3d11 area? ;)
Yoshimo: not sure if you are aware, but you can start wine with WINEDEBUG=-all to avoid unnecessary performance impact
Yoshimo
if you print it once it keeps the logs clean to check for other things. You do a "repeat once" for a few other fixmes already
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slackner
Yoshimo: well, is this fixme the only one which spams in the console output?
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Yoshimo
i will verify that
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fixme:d3d11:d3d11_immediate_context_OMSetBlendState Per-rendertarget blend not implemented.
fixme:d3d11:d3d11_immediate_context_OMSetBlendState Color mask > 3 not implemented.