[06winetricks/master][05654454a](00http://is.gd/AxkWjs) 02Artem S. Tashkinov: A real albeit untidy help page
[06winetricks/master][0501c9767](00http://is.gd/ry3uxT) 02Artem S. Tashkinov: Preliminary Russian translation
[06winetricks/master][05233009a](00http://is.gd/PgujCA) 02Austin English: Merge pull request #619 from birdie-github/master
[06winetricks/master][0538e1a5f](00http://is.gd/jYcOF2) 02Austin English: Merge pull request #618 from birdie-github/patch-2
karolherbst has quit
karolherbst joined the channel
jactry has quit
fracting joined the channel
AmineKhaldi_ joined the channel
AmineKhaldi has quit
karolherbst has quit
jactry joined the channel
jactry has quit
jactry joined the channel
NP-Hardass has quit
nsivov has quit
nsivov joined the channel
c_korn joined the channel
[06winetricks/master][0530209b5](00http://is.gd/QCyf1r) 02Artem S. Tashkinov: Typos
[06winetricks/master][05ac1f6e9](00http://is.gd/94jYIF) 02Austin English: Merge pull request #620 from birdie-github/master
LordFly joined the channel
jactry has quit
c_korn has quit
c10ud^ joined the channel
frankyboy_ joined the channel
hmc joined the channel
puk joined the channel
AmineKhaldi joined the channel
AmineKhaldi_ has quit
catpig joined the channel
towo` joined the channel
mannerov joined the channel
mannerov
slackner: Hi, do you guys have some update on whether you are ok merging gallium nine support ?
we are open to changes to the way the mesa library is packaged/distributed if that helps
frankyboy_
would be very nice to have gallium nine support included in wine-staging :)
nsivov
and gallium ten and eleven after that
mannerov
we proposed a patch some time ago, but I'm not sure it was the right location
it was on some bug report about missing gallium nine support in staging
probably one issue is that you need to install gallium nine in order to have the headers needed for compiling its wine support
but It's entirely ok to put these headers in a separate package
for better retrocompatibility support, likely would be better put the headers from the new package in a different include directory than when current mesa targets
*where
I have one question though about library loading
Currently we ship a module (not a library), in /usr/lib/d3dadapter9 or something like that
pkg-config can find the location at compile time
obviously if we don't require gallium nine to be installed at wine compilation time (but only the headers), we'd need another solution
Some have suggested packaging instead a library, and putting it into /usr/lib would help. Any suggestion ? Is there other ways to solve the problem, and will that be the solution ?
karolherbst joined the channel
hmc has quit
LordFly has quit
catpig joined the channel
karolherbst has quit
karolherbst joined the channel
nsivov has quit
nsivov joined the channel
puk has quit
puk joined the channel
jactry joined the channel
jactry has quit
jactry joined the channel
duboisj joined the channel
ehoover joined the channel
OmegaPhil has quit
OmegaPhil joined the channel
OmegaPhil has quit
OmegaPhil joined the channel
Haaninjo joined the channel
c10ud^ has quit
krushia has quit
NP-Hardass joined the channel
Aliekezhi- joined the channel
c10ud joined the channel
Yoshimo joined the channel
Barrie joined the channel
Barrie has left the channel
Barrie_Butsers joined the channel
jactry has quit
Andre_H joined the channel
c_korn joined the channel
Yoshimo has quit
krushia joined the channel
puk has quit
Barrie_Butsers has quit
Farmboy0 joined the channel
JackWinter joined the channel
Yoshimo joined the channel
sle85276 joined the channel
Yoshimo has quit
learn_more
should i create an issue in the wine or wine-staging entry in bugzilla?
slackner: can i submit the patch even tho the patchbot didnt process it yet?
slackner
learn_more: sure. you can add the link, maybe the testbot wakes up until i take a look ;)
learn_more
allright
also, i added my name to the contributors list at the top of the c files
if the patch is too small for that, can you remove it?
slackner
learn_more: i am not aware of a specific limit, so adding your copyright is fine
learn_more
ok
DarkPlayer
learn_more: just wondering, wouldn't it make sense to map the file into memory and use the macros/functions for the PE headers?
learn_more
for which part DarkPlayer?
i query the stored hash from the pPDSip data
DarkPlayer
learn_more: the logic in SOFTPUB_HashPEFile
learn_more
and i need to hash the file from disk, because loading it as image in memory might f.e. relocate it
DarkPlayer
you can also load a file without relocating it
either directly using MapViewOfFile or load as data file
learn_more
hm yes, that would also be an option then
duboisj joined the channel
duboisj has quit
would that be better?
DarkPlayer
learn_more: you could then use commands like RtlImageDirectoryEntryToData
and don't have to implement the logic of parsing the headers
learn_more
yes but i also need the offset of the DataDirectory entry itself
and iirc RtlImageDir doesnt give that?
DarkPlayer
learn_more: which offset do you need to know? RtlImageDirectoryEntryToData should return the address to the section
learn_more
yes, but i need the thing that indicates the rva to the section and the size
as well as the section itself
i skip the OptionalHeader.DataDirectory[IMAGE_DIRECTORY_ENTRY_SECURITY] as well
DarkPlayer
i didn't looked so much at your code yet, but RtlImageDirectoryEntryToData should return the address (i.e. load address + raw image offset) for files that are not mapped as image