regarding removing old attachments, it's helpful to look at old logs too sometimes, i don't know if it's possible to automate, diffs should definitely stay
focht
it will be more formalized in future using 'needinfo' status which automates this a bit ... getting rid of 'abandoned?' keyword way
slackner
nsivov: well, removing old attachments > 1 MB would probably be sufficient
nsivov
if removed there's no way to tell if it was a duplicate of something. in case you search by application name for example
focht
how often do you look at old log attachments from closed bugs? i could count that with fingers from one hand ... and i did a lot of bugs :). 99.9% nothing of value would be lost. that's also one of the reason to put short snippts of relevant log info into comment
nsivov
maybe, i do look at those from time to time, if i'm interested in particular application, it's not necessary useful every time of course, but still something
slackner
is disk space really such a big problem? old attachments could even be moved to a separate server if disk space is so limited on the bugzilla host
focht
maybe the backtrace and terminal txt could stay ... larger logs with specific debug channels are less useful afterwards.
warn+err logs are something i would blacklist for uploading :)
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DarkPlayer
slackner: the upstream bug tracker has about 52000 attachments
slackner
DarkPlayer: increasing the maximum size will not automatically lead to flood of huge logs ;)
DarkPlayer
sure, but just to give you an impression
you can get a 3TB for a bit more than 100$, so I don't think it would be a problem anyway
+hdd
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slackner
focht: ugh, even the game updater has race-conditions on multicore systems ^^
focht
you mean the torrent mode? yes.
slackner
yep
focht
i had a brief look some time ago ... suspecting wine's io completion ports being the problem. but not for certain since it's hard to debug/trace, changing timing behaviour and also producing gb of logs
slackner
focht: yeah, sometimes there still seem to be some weird things going on with wines completion ports ;)
focht
there are one or two bugs in bugzilla related to completion ports (although not explicitly mentioned)... unfortunately i didn't comment on after brief look hence i don't remember the bug ids. those are real time stealers :|
i could put the light out here and the room is still illuminated ... crazy moon
slackner
focht: i also could put the light out and the room is still illuminated ... crazy lcd displays *g* ;)
okay, was a bad joke, but .. xD
focht
well last time i looked .. it was still round shaped .)
slackner
focht: did you ever investigate the steam webhelper race-conditions ? they might also be related to completion ports
focht
which bug?
slackner
i don't think there is a bug for it, but it crashes sometimes on exit
already since some time.. i first suspected that its a staging bug, but in fact it also occurs with upstream, just not that frequently
focht
didn't encounter that .. there is a race with initial auth though that results in "network unavail" or so
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slackner
focht: just tried again, and still present here.. can reproduce it very reliable
focht: crashes either with assertions in the webhelper code, or with write access faults
(always on exit, so not really critical for the functionality, but ...)
focht
interesting ... just start steam and then exit?
slackner
yup
focht: here an example what you have to look for: http://ix.io/l2S (no clean prefix though)
this is the variant with the assertion
focht
can you run with WINEDEBUG=+tid,+pid,+seh,+loaddll,+process pls
also +debugstr
slackner
focht: http://ix.io/l2T ... unfortunately a different error this time
i haven't spend much time to investigate the issue so far, thought you might already know it