#wine-staging

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      • DarkPlayer
        aphirst: i wanted to take a look at the freelancer bug later. Is it possible to reproduce it using the demo?
      • aphirst
        DarkPlayer, good question, no idea
      • DarkPlayer, I can try to install the Demo later if that'd be useful
      • DarkPlayer, do you know a trustworthy source for the demo?
      • DarkPlayer
        i downloaded it from a german site which should be trustworthy: http://dl.4players.de/f1/freelancer/freelancer_...
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      • aphirst
        ok I'll see how that goes
      • if it's reproducible for me then I'll note that in the report and again here
      • though one can get to the ability to display the HUD within about 5 minutes of gameplay
      • stupid copyright law
      • i'd rather just, er, "lend" someone my copy
      • ok, demo installing
      • as a side point the game is really unstable if you alt-tab out of it
      • but i'm not sure whether it's worth reporting that
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      • as my experience is that lots of games are unstable like that in wine
      • playing the game intro now...
      • i kind of wish i hadn't installed this game now, rip my free time
      • DarkPlayer, yep, demo does it too
      • DarkPlayer
        okay good to know, so I can test it later
      • aphirst
        also a specific set of fixme commands get spammed to the console when i run it
      • i'll post those along with that info in the bug report now
      • done
      • I might try to generate a brief logfile of just loading the game and opening the NavMap, with WINEDEBUG=all set
      • anyway yeah, i'll see what someone else says
      • DarkPlayer, if you want to test it by having a save file at the point just after the intro cutscene, you might need winetricks msxml4 to be able to save
      • should I see if the Rise of Nations bug can be duplicated with a trial version, if one exists?
      • DarkPlayer
        would be good and don't forget to add the download url
      • aphirst
        Could there be a potential legal issue with me sharing a download URL?
      • DarkPlayer
        not for a demo version, they are supposed be distributed
      • +to
      • aphirst: I already added it to the URL field ;-)
      • aphirst
        hah
      • ok
      • well better to have it twice than not at all
      • oh man, wine is slow if you enable all the WINEDEBUG stuff
      • DarkPlayer
        which WINEDEBUG channels did you enable?
      • aphirst
        all obviously, which was probably dumb
      • DarkPlayer
        all is not recommend and is actually never used
      • aphirst
        mm
      • way way too verbose
      • DarkPlayer
        usually, you would enable "+relay" which logs all function call, but it does not work for COM based stuff like direct3d
      • aphirst
        which would probably be what's malfunctioning
      • DarkPlayer
        +d3d9 (or whatever d3d version the game uses) would be more appropriate in this case
      • aphirst
        i think it's d3d9
      • well i ran it with that WINEDEBUG and i didn't -see- anything new or different at the time of clicking the navmap icon
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      • mogorva
        is anyone here who would be willing to test if http://speedtest.net/ loads in built-in iexplore? I'm not interested in network benchmarking just 'd like to know if the links (About, Settings, Advertise) on that page work for you?
      • or iexplore crashes when clicking on any of those links
      • DarkPlayer
        mogorva: crashes in get_frame_by_name
      • slackner
        mogorva: crashes here too
      • mogorva
        slackner, DarkPlayer, yep, thanks for testing :)
      • the crash is present since 1.7.32, but reverting the commit that I found to be the offending one doesn't resolve the problem
      • Yoshimo
        does speedof.me work?
      • ie probably has no html5, does it?
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      • aphirst
        alright, time to go home
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      • DarkPlayer, did you get chance yet to test freelancer on your end?
      • no hurry like, just curious
      • mogorva
        aphirst, what was your problem with Freelancer?
      • aphirst
      • NP-HardBot
        04Bug 494: minor, ---, ---, bugs, UNCONFIRMED , Freelancer: Background Texture for in-game "NavMap" spreads across entire screen
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      • mogorva
        aphirst, this is how the map looks like here (demo version, virtual desktop mode): http://imgur.com/LZ6vEMJ
      • DarkPlayer
        mogorva: nvidia?
      • mogorva
        DarkPlayer, yep, with nouveau
      • DarkPlayer
        mogorva: staging?
      • mogorva
        yes it is
      • csmt enabled
      • aphirst
        mogorva, huh, that's not what i see
      • mogorva, virtual desktop or no
      • DarkPlayer
        hmm, could be intel related
      • mogorva
        the same with upstream wine
      • aphirst
        that would be the guess
      • hmm
      • DarkPlayer
        might be related to Z-buffer fix which made it into wine recently
      • aphirst
        i have another machine with intel graphics to test on
      • though it's not set up and stuff
      • not sure when i'll have time to set it up
      • don't have any non-intel hardware
      • DarkPlayer
        the range for the z-buffer was hardcoded for nvidia and didn't match the intel range
      • this could explain the problem
      • the game is most probably lazy and doesn't clip the texture but instead uses the stencil tests ;-)
      • aphirst
        z-buffer is the thing that has to do with things being layered on top of each other right?
      • DarkPlayer
        i will test it on my intel laptop later
      • aphirst
        i think i remember this vocabulary from some other context
      • DarkPlayer
        yes
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      • aphirst
        alright well at least i can understand
      • mogorva
        aphirst, did you try reducing detail level/disabling effects in the performance menu?
      • aphirst
        mogorva, no, actually, i'll fiddle
      • i have it set to max
      • mogorva
        mine is set to max too
      • aphirst
        yeah quality settings don't seem to have any effect
      • So, if it is the zbuffer
      • what would the plan of action be
      • slackner
        aphirst: wait until DarkPlayer has tested the app, if you have luck its already fixed in wine git
      • mogorva
        it looks good to me in 1.6.2 and 1.7.45 as well
      • aphirst
        mm
      • silly intel :P
      • slackner
        mogorva: it could be intel specific, there were recent commits by stefand to improve compatibility
      • mogorva
        k
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      • NP-HardBot
        [06winetricks/master][05d3b3c30](00http://is.gd/mP9GDp) 02Dāvis: Use `which` instead of `type`
      • [06winetricks/master][05892feb1](00http://is.gd/mva0fL) 02Dāvis: Update hash for updated dotnet_verifier
      • [06winetricks/master][05f1d1fda](00http://is.gd/X3J65L) 02Dāvis: Update hash for shockwave
      • [06winetricks/master][053623c0c](00http://is.gd/XD3DBd) 02Austin English: Merge pull request #529 from davispuh/which
      • [06winetricks/master][0534e7e1f](00http://is.gd/C5YYWp) 02Austin English: Merge pull request #531 from davispuh/shockwave
      • [06winetricks/master][0508d208a](00http://is.gd/yKRBJO) 02Austin English: Merge pull request #530 from davispuh/dotnet
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      • DarkPlayer2
        i can reproduce the problem with 1.7.48 on intel
      • aphirst
        DarkPlayer2, are you the sequel to DarkPlayer? :3
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      • DarkPlayer
        aphirst: obviously I can not use the same nick easily from multiple computers
      • aphirst
        i know
      • i was making a joke