#wine-staging

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      • slackner
        DarkPlayer: you still have the plot script for patch dependencies? xD
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      • DarkPlayer
        MY123: any reason you want to get the vc redist. on arm?
      • MY123
        DarkPlayer, I'm especially interested with the remote debugger
      • DarkPlayer
        why? you can also use winedbg as remote debugger (though i think this might be broken at the moment, but there is still ssh)
      • MY123
        DarkPlayer, it's to debug ARM apps in something another than my RT devices
      • while still on my VS console
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      • NP-HardBot
        10sebastian@fds-team.de changed the Status on bug 92 from UNCONFIRMED --- to RESOLVED FIXED.
      • 10sebastian@fds-team.de changed the Component on bug 92 from Patch Submission to Upstream Bugs.
      • 04Bug http://bugs.wine-staging.com/show_bug.cgi?id=92 normal, ---, ---, bugs, RESOLVED FIXED, Starcraft Campaign Editor shows Wine icon instead of map icon
      • [06staging/master][050d67dee](00http://is.gd/pt7aTP) 02Sebastian Lackner: Added patches for support of FileLinkInformation (fixes Wine Staging Bug #297).
      • [06staging/master][0532f681f](00http://is.gd/lThoJ9) 02Sebastian Lackner: Rebase against 8d4f56810775757edc87f6f01754df7f9e98d7e3.
      • [06staging/master][052412d1f](00http://is.gd/1NhHUP) 02Sebastian Lackner: Updated patchset for ObjectTypeInformation and fix typename for various additional wineserver object types.
      • [06staging/master][05873d07d](00http://is.gd/ETKKwB) 02Sebastian Lackner: fltmgr-Stub_SYS: Fix Makefile.in (try 2).
      • [06staging/master][05ccd977d](00http://is.gd/Ol4Mu2) 02Sebastian Lackner: patchupdate.py: Run patch apply tests in logical order.
      • [06staging/master][0578327e5](00http://is.gd/MqOKsk) 02Sebastian Lackner: patchupdate.py: Show a more helpful patch apply failure message.
      • 10sebastian@fds-team.de changed the Status on bug 297 from UNCONFIRMED --- to RESOLVED FIXED.
      • 04Bug http://bugs.wine-staging.com/show_bug.cgi?id=297 normal, ---, ---, bugs, RESOLVED FIXED, MSYS2 hardlink `ln` needs FileLinkInformation class support
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      • 10New Wine Staging bug 335 filed by thierry.blabruyere@laposte.net.
      • 04Bug http://bugs.wine-staging.com/show_bug.cgi?id=335 normal, ---, ---, bugs, UNCONFIRMED , Skyrim black textures and GL_OUT_OF_MEMORY errors with Nvidia GTX 750 TI, 2 Go
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      • 10New Wine Staging bug 336 filed by fracting@gmail.com.
      • 04Bug http://bugs.wine-staging.com/show_bug.cgi?id=336 normal, ---, ---, bugs, UNCONFIRMED , pacman from MSYS2 run into infinite loop when SigLevel is enabled
      • [06staging/master][05fd6ff09](00http://is.gd/G3kN4i) 02Sebastian Lackner: Added patch to restore original error code in rpcrt4 when ReadFile fails with ERROR_MORE_DATA.
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      • alexhenrie
        slackner: hi again, I have another (hopefully easy) patch for you to review. it's the most recent one at https://github.com/alexhenrie/wine/commits/master
      • NP-Hardass
        I feel like it has been a while since we had a gecko or mono bump, no?
      • fracting
        NP-Hardass, want to maintain a gecko-staging? xD
      • DarkPlayer
        not sure what the plan is for mono since they dropped pre .NET 4 support
      • slackner
        alexhenrie: looks good to me, not sure if it matters, but you could additionally check the number of messages
      • alexhenrie: with the current method you only compare the last one
      • NP-Hardass: well, as long as its not over a year like with wine stable releases i wouldn't complain xD
      • DarkPlayer
        you can still execute older .NET programs as 4.0 but there are most probably some small differences that cause stuff to break
      • NP-Hardass
        fracting: nope XD I meant from upstream, not from staging
      • fracting
        NP-Hardass, sure, i'm just kidding xD
      • alexhenrie
        slackner: yeah that's not a bad idea, I don't think it matters at this point though. I just noticed this bug while trying to fix another bug, so I don't think we need more exhaustive tests yet
      • DarkPlayer
        i think it is more realistic that microsoft changes the license for .NET so that you can use it without a windows license as they put a lot of stuff under an open source license
      • fracting
        DarkPlayer, open source Windows, sooner or later xD
      • anyone know if it is easy to fix pli->NamedPipeState ? https://github.com/wine-compholio/wine-patched/...
      • i doubt it is related to bug 336, but i don't know how to hack
      • NP-HardBot
        04Bug http://bugs.wine-staging.com/show_bug.cgi?id=336 normal, ---, ---, bugs, UNCONFIRMED , pacman from MSYS2 run into infinite loop when SigLevel is enabled
      • NP-Hardass
        fracting: that's what they all say...
      • slackner
        fracting: well, needs tests / documentations to know what this field should be
      • fracting: implementing shouldn't be a problem, i'm familiar with all the kernel32/wineserver pipe stuff
      • fracting: but unlikely that its related
      • fracting
        slackner, do you remember bug 272? some cygwin code was using those stuff
      • NP-HardBot
        04Bug http://bugs.wine-staging.com/show_bug.cgi?id=272 normal, ---, ---, sebastian, RESOLVED FIXED, Mintty in MSYS2/Cygwin doesn't update console output
      • fracting
        i was doubting because this line: https://cygwin.com/git/gitweb.cgi?p=newlib-cygw...
      • return res ?: -!!(fpli.NamedPipeState & FILE_PIPE_CLOSING_STATE);
      • but i haven't have a good way to test
      • (to test my theory)
      • slackner
        fracting: your theory was indeed right, with a semi-stub it works
      • fracting: came to the same conclusion after looking at +relay traces
      • fracting
        slackner, thanks for so quick work, what's the semi-stub like?
      • slackner
        fracting: you know where all the "VirtualProtectEx failed for MAP_PRIVATE" errors are from? saw them already during the installation
      • fracting
        slackner, did you make sure you have STAGING_WRITECOPY=1 ?
      • slackner
        fracting: yup, is set here
      • fracting
        slackner, then it might be another bug i know, wait for a min
      • could you try comment out these lines: 2770 if ((offset.u.LowPart & mask) || (*addr_ptr && ((UINT_PTR)*addr_ptr & m ask)))
      • 2771 return STATUS_INVALID_PARAMETER;
      • in NtMapViewOfSection slackner
      • NP-HardBot
        10thierry.blabruyere@laposte.net changed the Status on bug 335 from UNCONFIRMED --- to RESOLVED WORKSFORME.
      • 04Bug http://bugs.wine-staging.com/show_bug.cgi?id=335 normal, ---, ---, bugs, RESOLVED WORKSFORME, Skyrim black textures and GL_OUT_OF_MEMORY errors with Nvidia GTX 750 TI, 2 Go
      • slackner
        fracting: yup, looks better with that hack
      • fracting
        slackner, i mentioned there are three bugs blocking MSYS2 from bootstrap on Wine, this is the second one. the first one is the pthread stack bug :)
      • slackner
        fracting: what is necessary to trigger the pthread stack bug? the bootstrapping failed, but it was still working afterwards
      • fracting
        slackner, most thread creating will trigger the pthread stack bug, for example `git clone xxx` in msys2
      • even the simple test case i attached in bugzilla could reproduce that problem
      • slackner
        fracting: can you confirm that the freeze issue is fixed with the patch above ?
      • fracting
        slackner, i just tested a few seconds ago, and it works!
      • just want to tell you xD
      • slackner
        fracting: kk, thx for testing ;)
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      • NP-HardBot
        [06staging/master][059acb14c](00http://is.gd/ARO5gV) 02Sebastian Lackner: Added patch to set NamedPipeState to FILE_PIPE_CLOSING_STATE on broken pipe in NtQueryInformationFile.
      • [06staging/master][05002f664](00http://is.gd/b0y8Bj) 02Sebastian Lackner: Added patch to allow setting pixel format for desktop window.
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      • fracting
        slackner, did you have "error: mingw32: signature from "Alexey Pavlov (Alexpux) <alexpux@gmail.com>"; is invalid" in msys2 when running `$ pacman -S`?
      • NP-HardBot
        10sebastian@fds-team.de changed the Status on bug 336 from UNCONFIRMED --- to RESOLVED FIXED.
      • 04Bug http://bugs.wine-staging.com/show_bug.cgi?id=336 normal, ---, ---, bugs, RESOLVED FIXED, pacman from MSYS2 run into infinite loop when SigLevel is enabled
      • DarkPlayer
        i am not sure if this is a wine bug though
      • i think i had the same problem on some machine running mageia
      • slackner
        fracting: not sure, will have to run again
      • alexhenrie
        does anyone have a bright idea of why https://bugs.winehq.org/show_bug.cgi?id=35949 is happening?
      • NP-HardBot
        04Bug 35949: trivial, P2, ---, wine-bugs, NEW , Starcraft Campaign Editor does not highlight links in triggers on hover
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      • austin_laptop
        slackner, I believe stefand was holding off on cmst while henri finished some wined3d changes for dx10
      • slackner
        austin_laptop: that was the statement over one year ago. i still remember stefand telling about something "end of 2013"
      • austin_laptop: nevertheless, so far all the csmt rebasing was trivial, it would have made no difference which patches are applied first
      • austin_laptop
        slackner, sure, it was just an fyi. I'm curious myself :)