ehoover: also, bela found a couple of other regressions - might be possible that those are unrelated
ehoover
slackner: i would recommend that we just disable it for now
slackner
ehoover: but i somehow fear that its related to the ACL rework
ehoover: now attributes don't get lost anymore xD
ehoover
slackner: what do you mean by that?
slackner
ehoover: in 1.7.41 i changed a lot of the ACL stuff because i noticed that tests failed randomly - i spotted a couple of errors which had the effect that the wineserver SD and the XATTR got out of sync
ehoover
hmm
so you think there's some regressions because we're properly keeping all the attributes?
slackner
ehoover: i haven't figured out what exactly goes wrong (didn't find any explicit ACL checks), but yes, thats what i think
slackner: well, we probably want to figure out a good way to do FILE_ATTRIBUTE_READONLY then
we should be able to handle that with or DOS attributes paches
*patches
slackner
ehoover: i'll do some more tests with this sqlite3 app, if i can't figure out more details i'll disable the other patchset until we have fixed the remaining test failures
NP-HardBot
[06staging/master][05e0390d0](00http://is.gd/5QY8wy) 02Sebastian Lackner: Removed various patches (accepted upstream).
jarkko joined the channel
jarkko has quit
JackWinter joined the channel
Andre_H joined the channel
slackner
mogorva: btw, i've figured out why the uplay "play" button doesn't work for demos - it tries to open an url with steam:// which obviously can't work when steam is not installed
mogorva: with steam installed it seems to work, but don't ask me how to download demos in uplay directly O_o not sure if they removed that feature
mogorva: can't test with windows unfortunately, so not sure how it is supposed to behave ^^
slackner: [06staging/master][053f7b489](00http://is.gd/bdO96p) 02Sebastian Lackner: Compiler_Warnings: Added patch to fix recently introduced build failure with gcc4.9.
nsivov
slackner, I think I'll add DEFINE_GUID instead
towo_nb has quit
towo_nb joined the channel
learn_more
DarkPlayer: about a macro that turns a string into wine's way of expressing a WCHAR string, i only know of a few macro's or template tricks thatll do smth like it
the macro ones are basically recursive macro's, limiting the string length by how deep a compiler can handle macro recursion
the template ones are c++11
afaik
JoWie joined the channel
DarkPlayer
learn_more: templates won't be an option since wine uses C only
learn_more
:(
writing com with c
that's not healthy
towo_nb has quit
almost all solutions for this use a template
and/or c++11
DarkPlayer
and for the macro solution it depends on the compatibility between compilers and recursion depth
learn_more
i had an old thing that did it with macro's only, but limits the length to ~80 or so
its original purpose was to obfuscate a string compile time