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jarkko
shouldnt dx11 be disabled by default with staging, some games do crash because it's not disabled and some people dont know how to disable it or dont notice that they need to disable it
3:08 AM
there is basically zero dx11 code
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slackner
fracting: you forgot to attach the patch?
15:20 PM
NP-HardBot
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fracting
slackner, no, I'm just slow :)
15:42 PM
slackner
NP-Hardass: your bot broke, where are the commit announcements ?
15:42 PM
@botsnack
15:42 PM
NP-HardBot
Om nom nom. Thanks slackner
15:42 PM
slackner
NP-Hardass: we didn't feed it enough i assume ^^
15:42 PM
DarkPlayer
seems like he ate the commits instead
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NP-Hardass
@git rehash
16:18 PM
@quit
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hmm, bot seems hung
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slackner
16:23 PM
NP-Hardass: whats wrong with the bot? :(
16:24 PM
NP-Hardass
slackner: I restarted him and flushed out the git repos, so it's gonna take a min while he grabs the repos anew
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@git log wine 31
16:33 PM
NP-HardBot
NP-Hardass: [06wine](00http://is.gd/VPNQvb) 02Jacek Caban: ws2_32: Avoid overflows in get_rcvsnd_timeo.
16:33 PM
NP-Hardass: [06wine](00http://is.gd/pYe3e6) 02Jacek Caban: ws2_32: Call get_rcvsnd_timeo directly.
16:33 PM
NP-Hardass: [06wine](00http://is.gd/0S3uJ3) 02Jacek Caban: ws2_32: Use get_rcvsnd_timeo helper in getsockopt.
16:33 PM
NP-Hardass: [06wine](00http://is.gd/0KrRD2) 02Henri Verbeet: d2d1: Implement d2d_bitmap_brush_SetExtendModeX().
16:33 PM
NP-Hardass: [06wine](00http://is.gd/Vq68GX) 02Henri Verbeet: d2d1: Implement d2d_bitmap_brush_GetExtendModeX().
16:33 PM
NP-Hardass: [06wine](00http://is.gd/KIzXeo) 02Henri Verbeet: d2d1: Implement d2d_bitmap_brush_SetExtendModeY().
16:33 PM
NP-Hardass: [06wine](00http://is.gd/vVmyKg) 02Henri Verbeet: d2d1: Implement d2d_bitmap_brush_GetExtendModeY().
16:33 PM
NP-Hardass: [06wine](00http://is.gd/mQb3kd) 02Henri Verbeet: wined3d: Cleanup the sampler map in shader_cleanup() (Valgrind).
16:33 PM
NP-Hardass: [06wine](00http://is.gd/SxLglT) 02Mark Harmstone: uxtheme: Stub out buffered painting functions.
16:33 PM
NP-Hardass: [06wine](00http://is.gd/i6zP5Q) 02Michael Stefaniuc: dmloader: Use the generic DirectMusicObject implementation for DMContainer.
16:33 PM
NP-Hardass: [06wine](00http://is.gd/3rsK3v) 02Michael Stefaniuc: dmloader/tests: Add more DirectMusicCollection tests.
16:33 PM
NP-Hardass: [06wine](00http://is.gd/z0GNca) 02Michael Stefaniuc: dmloader: Add and use a generic IPersistStream_GetClassID.
16:33 PM
NP-Hardass: [06wine](00http://is.gd/yC1l8L) 02Michael Stefaniuc: dmloader: Remove superfluous "IDirectMusicContainer" from method names.
16:33 PM
NP-Hardass: [06wine](00http://is.gd/zzESgd) 02Michael Stefaniuc: dmscript: Use the generic DirectMusicObject implementation for DMScript.
16:33 PM
NP-Hardass: [06wine](00http://is.gd/BHsbX6) 02Michael Stefaniuc: dmscript: Get rid of the extra pointer to a DMUS_OBJECTDESC.
16:33 PM
NP-Hardass: [06wine](00http://is.gd/QP9yaB) 02Sebastian Lackner: d3d9/tests: Fix compile error with gcc 4.9.
16:33 PM
NP-Hardass: [06wine](00http://is.gd/zo0SFp) 02Sebastian Lackner: wine.inf: Remove deprecated daylight saving time information for various timezones.
16:33 PM
NP-Hardass: [06wine](00http://is.gd/2Qntjd) 02Sebastian Lackner: wine.inf: Fix timezone for Africa/Windhoek.
16:33 PM
NP-Hardass: [06wine](00http://is.gd/r24tG2) 02Sebastian Lackner: wine.inf: Fix timezone for America/St_Johns.
16:33 PM
NP-Hardass: [06wine](00http://is.gd/NLVoJw) 02Sebastian Lackner: wine.inf: Fix timezone for America/Tijuana.
16:33 PM
NP-Hardass: [06wine](00http://is.gd/PZxTrq) 02Michael Müller: ntdll: Add support for Dynamic DST (daylight saving time) information in registry.
16:33 PM
NP-Hardass: [06wine](00http://is.gd/rIDRfd) 02Nikolay Sivov: dmime: Don't expose IDirectMusicAudioPath impl details.
16:33 PM
NP-Hardass: [06wine](00http://is.gd/pZ8BCW) 02Alexandre Julliard: riched20: Update rectangle on WM_WINDOWPOSCHANGED instead of WM_SIZE.
16:33 PM
NP-Hardass: [06wine](00http://is.gd/1xgqR4) 02Matteo Bruni: wined3d: Set spotlight direction .w component to 0.0f.
16:33 PM
NP-Hardass: [06wine](00http://is.gd/cCEn6U) 02Matteo Bruni: wined3d: Store the directional light direction in the lightDirn field.
16:33 PM
NP-Hardass: [06wine](00http://is.gd/5RyHT8) 02Matteo Bruni: wined3d: Use struct wined3d_vec4 to store the light position and direction.
16:33 PM
NP-Hardass: [06wine](00http://is.gd/hhhutx) 02Matteo Bruni: wined3d: Don't use the builtin FFP uniforms for the lights.
16:33 PM
NP-Hardass: [06wine](00http://is.gd/12qlP8) 02Nikolay Sivov: include: Use wellknown DISPID_* values.
16:33 PM
NP-Hardass: [06wine](00http://is.gd/JGoQhA) 02Nikolay Sivov: include: Added IShellFolderViewDual definition.
16:33 PM
NP-Hardass: [06wine](00http://is.gd/E3ffd1) 02Huw Davies: comctl32: Move the style change code to the TB_SETSTYLE handler.
16:33 PM
NP-Hardass: [06wine](00http://is.gd/AG0kKb) 02Huw Davies: comctl32: A change in TBSTYLE_WRAPABLE should produce a recalc.
16:35 PM
NP-Hardass
slackner: ^^ :) all better
16:41 PM
slackner
NP-Hardass: thx ^^
16:41 PM
NP-Hardass
np
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