04Bug 38001: normal, P2, ---, wine-bugs, UNCONFIRMED , Vulcan Software Valhalla Classics episodes have partially drawn windows
i30817
can you install directx7 with winetricks?
or even just install it
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jarkko
i30817: why dx7 is so more unlikely?
i30817
Because it's old and not the same api as dx8 and 9 but different interfaces and code
also i finally tested the D:OS patch to avoid the infinite cycle relating to locale, and it doesn't work here doh. Now i feel guilty for waiting for so long to test because i wasn't playing and another had said it fixed it for them
(you need to change certain locales when starting divinity: original sin or it will not display the window on startup)
04Bug 36854: normal, P2, ---, wine-bugs, UNCONFIRMED , Divinity Original Sin Gog version does not display graphics after patch
i30817
ignore the rambling in the original post, the cause is found later in comments
or at least, the probable cause, since the patch failed, but the workaround works (workaround is change the locale to en )
jarkko
do you have any idea if its documented by M$ anyway how much dx has changed between years
i have seen lot of those locale issues lately
i30817
i don't follow ms apis so i wouldn't know
it's a mess in gnome 3
i swear that sometimes it changes by itself
i haven't seen it in a while so maybe that got fixed
speaking of locale i got to test the earlier version of the D:OS patch, forgot
Doesn't work either, now i'm paranoid
jarkko
cant test dont have that game
i30817
well i kickstarted it so
serpent in the staglands is looking like a sweet darklands/baldursgate1 spiritual successor; and underrail a sweet fallout2 spiritual successor if you're looking for something.
and there is Torment ofc
austin_laptop
i30817, dx7 bugs are still valid; no you can't install it with winetricks
bbl
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i30817
both of these games are done by like, 3 people and are really astonishingly high quality, no streamlining affairs, kickstarter has been good for rpgs
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NP-HardBot
[06staging/master] 02Sebastian Lackner: ntdll-Vista_Threadpool: Avoid race conditions between tp_object_{submit,shutdown} for simple callbacks.
when i first tried the patch with a 32 bits compile i had a 64 bits prefix for the game (from the gog install), so when i 'saw' this message
"wine: '/home/i30817/.wine' is a 64-bit installation, it cannot be used with a 32-bit wineserver." i just assumed it was for the executable and started using the 64 bits wine git compile to test... which falls back to the system 32 bit wine
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NP-HardBot
[06staging/master] 02Sebastian Lackner: Added patch to fix arguments for OSMesaMakeCurrent when using 16 bit formats.
NP-Hardass: well, that one looks a bit earlier, at least it is ready-to-use ^^
*easier
lol
NP-Hardass
slackner: yes a project for the weekend though
slackner
NP-Hardass: i'm also fine with a self-written plugin, but not sure if you (or someone else in here) is motivated enough to do that
NP-Hardass
slackner: I have enough other things to do XD
@remind me in 5 days to see if the github plugin for the bot works
NP-HardBot
NP-Hardass: Okay, will remind in 5 days, 0 hours, and 0 seconds (id: 21)
NP-Hardass
slackner: if you want to try to get it running before that, let me know and I'll hook you into the vm again
slackner: I suspect you won't though XD
slackner
NP-Hardass: having irc bot features is a nice addition, but the wine-staging patches are more important for now ;)
titan38_: whats the current state of that mipmap patch? is it worth reviewing / improving / adding CSMT support ?
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titan38_
slackner: no progress I was busy with the usb patch
slackner
titan38_: kk, but what is your opinion? is it worth investigating this issue for the next release, or just a waste of time / too ugly to add it?
titan38_
slackner: I'll test csmt to see why it does not work but hey I've never tried csmt...
slackner
titan38_: kk - btw, does the patched wine repo work with stg ?
titan38_
slackner: I think the self contained changes ugly patch may be acceptable if it works with csmt
jarkko
don't know if its wotrh to mention but origin works really weird with native wine for, it loses focus easily out of desktop, no such issues with wine-staging
also don't know if the game install works anymore like it should
titan38_
slackner: if we want to do it the proper way we will have to rewrite a lot of infrastructure to manage things at texture level and I don't think we have the knowledge to do that w/o having big regression
NP-HardBot
[06wine/master] 02Ken Thomases: opengl32: Fix get_current_context_type() to not shift the type bits down.
[06wine/master] 02Jacek Caban: mshtml: Use our submit implementation for all windows, but only for POST method.
[06wine/master] 02Orion Poplawski: msvcrt: Bump MSVCRT_MB_LEN_MAX to 5 and use it in MSVCRT__wctomb_l for default buffer lengthSet MB_LEN_MAX to 5 to match MSVCRT_MB_LEN_MAX.
[06wine/master] 02Sebastian Lackner: dbghelp: Don't fill KdHelp structure for usermode applications.
[06wine/master] 02Sebastian Lackner: slc/tests: Add tests for SLGetWindowsInformationDWORD.
[06wine/master] 02Ken Thomases: winemac: Prevent interpolation of the window surface image when it's blitted to the actual window.
[06wine/master] 02Mark Harmstone: dsound: Fix 3D positioning bug with head-relative buffers.
[06wine/master] 02Austin English: prntvpt: Add a stub for PTQuerySchemaVersionSupport.
[06wine/master] 02YongHao Hu: msvcp90/tests: Add more tests to ostream_print_complex_float.
[06wine/master] 02Akihiro Sagawa: winmm/tests: Add MPEGVideo driver tests using a wave audio file.