#loot

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      • NOTICE: [13skyrim] 15CptMcSplody closed pull request #199: Remove Load after Open Cities from Immersive Citizens (06v0.13...06cyclic-fix) 02https://git.io/fAYIO
      • NOTICE: [13loot] 15Sharlikran commented on issue #998: What should I rename them to? I've found 1 other userlist that made it to my downloads folder. 02https://git.io/fAYft
      • NOTICE: loot/skyrim#585 (v0.13 - ad61b14 : McSplody): The build passed.
      • NOTICE: Change view : https://github.com/loot/skyrim/compare/fbfd54100a57...ad61b1498f2d
      • NOTICE: Build details : https://travis-ci.org/loot/skyrim/builds/420895821
      • NOTICE: [13loot] 15CptMcSplody commented on issue #998: @Shenrias Can you try updating the master list and sorting again? I made a change to the master list. 02https://git.io/fAYI8
      • NOTICE: [13loot] 15Sharlikran commented on issue #998: @CptMcSplody sorry for interjecting but please wait 02https://git.io/fAYIR
      • NOTICE: [13loot] 15CptMcSplody commented on issue #998: No worries spotted an issue with sorting rules which would always cause a cyclic.... 02https://git.io/fAYIu
      • NOTICE: [13loot] 15CptMcSplody commented on issue #998: No worries, spotted an issue with sorting rules which would always cause a cyclic.... 02https://git.io/fAYIu
      • NOTICE: [13loot] 15Sharlikran commented on issue #998: @Shenrias There is a reason why xEdit worked and LOOT filed. xEdit has a new way to handle how it loads mods. It doesn't care about load order anymore, that idea of how you have a mod at [00] and the next one at [01] was done away with when the original author started trying to load more then 255 plugins. He discovered that it caused errors in other places because Bethesda restri
      • NOTICE: [13loot] 15Sharlikran commented on issue #998: @Shenrias There is a reason why xEdit worked and LOOT filed. xEdit has a new way to handle how it loads mods. It doesn't care about load order anymore, that idea of how you have a mod at [00] and the next one at [01] was done away with when the original author started trying to load more then 255 plugins. He discovered that it caused errors in other places because Bethesda restri
      • NOTICE: [13loot] 15Sharlikran commented on issue #998: @Shenrias There is a reason why xEdit worked and LOOT failed. xEdit has a new way to handle how it loads mods. It doesn't care about load order anymore, that idea of how you have a mod at [00] and the next one at [01] was done away with when the original author started trying to load more then 255 plugins. He discovered that it caused errors in other places because Bethesda restr
      • NOTICE: [13loot] 15Sharlikran commented on issue #998: @Shenrias There is a reason why xEdit worked and LOOT failed. xEdit has a new way to handle how it loads mods. It doesn't care about load order anymore, that idea of how you have a mod at [00] and the next one at [01] was done away with when the original author started trying to load more then 255 plugins. He discovered that it caused errors in other places because Bethesda restr
      • NOTICE: [13loot] 15Sharlikran commented on issue #998: @Shenrias @CptMcSplody Opps I didn't see his message at first. I guess he found something in the masterlist. I apologize but I guess try sorting with LOOT first. 02https://git.io/fAYI5
      • NOTICE: [13loot] 15Sharlikran commented on issue #998: @Shenrias @CptMcSplody Opps I didn't see his message at first that he found something in the masterlist that would cause an issue. I guess he found something in the masterlist. I apologize but I guess try sorting with LOOT first. 02https://git.io/fAYI5
      • NOTICE: [13loot] 15Sharlikran commented on issue #998: @Shenrias @CptMcSplody Opps I didn't see his message at first that he found something in the masterlist that would cause an issue. I guess he found something in the masterlist. I apologize but I guess try sorting with LOOT again because of the changes made to the masterlist. 02https://git.io/fAYI5
      • NOTICE: [13loot] 15Sharlikran commented on issue #998: @Shenrias @CptMcSplody Opps I didn't see his message at first that he found something in the masterlist that would cause an issue. I guess he found something in the masterlist. I apologize. Try sorting with LOOT again because of the changes made to the masterlist. 02https://git.io/fAYI5
      • NOTICE: [13loot] 15Shenrias commented on issue #998: Okay so after I updated the masterlist I sorted it and it worked just fine. The problem has been completely resolved and I'm able to run LOOT without a problem. Thank you so much for solving my problem. 02https://git.io/fAYL1
      • NOTICE: [13loot] 15CptMcSplody closed issue #998: Cyclical Interaction Detected 02https://git.io/fAmNm
      • NOTICE: [13loot] 15CptMcSplody commented on issue #998: REsolved by https://github.com/loot/skyrim/commit/ad61b1498f2da44658f85b72cb89351220df8225 02https://git.io/fAYLN
      • NOTICE: [13loot] 15Sharlikran commented on issue #998: Sorry @Shenrias I don't see LOOT make this error except when plugins are loading that have masters in an incorrect load order. I didn't intend to have you do anything unnecessary. I'm glad it's working. 02https://git.io/fAYLA
      • NOTICE: [13loot] 15Shenrias commented on issue #998: Don't worry about it, it's totally fine. I'm just glad to have gotten the help I needed so thanks. 02https://git.io/fAYtV
      • NOTICE: [13loot] 15pStyl3 opened issue #999: Improve Cyclic Dependency Error Message 02https://git.io/fAYag
      • NOTICE: [13loot] 15pStyl3 commented on issue #999: However this will turn out, we should ideally make sure, that the error message is "user readable", at least as best as possible. It would be great if the message has more (detailed) information for LOOT masterlist maintainers, it would be even better if the user can understand the message better himself and as such, is more likely to solve his problem on his own. 02https://git.io/