#loot

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      • NOTICE: [13loot] 15coldercake commented on issue #978: Okay turns out it was a problem with my enb, i fixed it and now skyri runs fine, thank you all for helping me 02https://git.io/fNvfd
      • NOTICE: [13loot] 15EpicRage commented on issue #977: ok so thanks for the lazy ass solution. there has to be some reason why its not working because it used to work just fine. u asked for 3 files and you there is obviously something wrong because it doesnt work. could it be installed in the wrong area? wrong version? pretty bs solution, but i guess i have to troubleshoot this myself since its an "invalid bug" thanks 02https://git.i
      • NOTICE: [13loot] 15WrinklyNinja commented on issue #978: Great, closing this then. 02https://git.io/fNvqX
      • NOTICE: [13loot] 15WrinklyNinja commented on issue #977: If LOOT works fine on its own, then MO is causing issues and I can't do anything about that. You can try getting help from the MO developers about it, but I'd advise you learn to be less rude before doing so. 02https://git.io/fNvqQ
      • NOTICE: [13skyrimse] 15CptMcSplody 04deleted 06dev-master at 14346cc0c: 02https://git.io/fNvc3
      • NOTICE: [13skyrimse] 15CptMcSplody created 06location-mods from 06v0.13 (+0 new commits): 02https://git.io/fNvcW
      • NOTICE: loot/skyrimse#858 (location-mods - fe9f324 : Oliver Hamlet): The build passed.
      • NOTICE: Change view : https://github.com/loot/skyrimse/compare/location-mods
      • NOTICE: Build details : https://travis-ci.org/loot/skyrimse/builds/401221955
      • NOTICE: [13loot] 15pStyl3 commented on issue #971: Is there already a build I should test?... 02https://git.io/fNvuF
      • NOTICE: [13loot] 15pStyl3 commented on issue #971: Is there already a build I should test?... 02https://git.io/fNvuF
      • NOTICE: [13loot] 15WrinklyNinja commented on issue #971: I think this should be fixed as of [this build](https://bintray.com/wrinklyninja/loot/download_file?file_path=loot_0.13.1-4-ga518103_dev.7z)? I think I just left it so that invalid plugins would disappear from the UI when plugins are fully loaded (sorting and conflict filtering). 02https://git.io/fNvgV
      • NOTICE: [13loot] 15WrinklyNinja commented on issue #971: Also, `Quest Award Leveller - Knights of the Nine.esp` appears corrupt to esplugin:... 02https://git.io/fNv2k
      • NOTICE: [13loot] 15pStyl3 commented on issue #971: That build fixed all problems with all mentioned plugins here, so training costs, levelling pace, No Perk Prereqs.esp as well as Quest Award Leveller - Knights of the Nine. I was able to sort, and the plugins disappeared from the UI. :+1: ... 02https://git.io/fNvwP
      • NOTICE: [13loot] 15WrinklyNinja commented on issue #971: Yes, that should be possible, though I'm not sure when I'll have time to do it. I'll keep this issue open until it's done though.... 02https://git.io/fNvwb
      • NOTICE: [13loot] 15WrinklyNinja commented on issue #930: Well, the good news is that I'm now experiencing this issue in my local dev builds, and it looks like there's a use-after-free or something similar when calling `window->AddChildView(browser_view_);` in `WindowDelegate::OnWindowCreated()` during startup.... 02https://git.io/fNvrn