wondering what the update schedule is for LOOT supporting SSE
's one of the things missing from my sticky of doom
inire
[07:41] -LOOTBot:#loot- [loot] WrinklyNinja created skyrim-se-support (+1 new commit): https://git.io/vXJ4k
that build passed
[08:19] -travis-ci:#loot- loot/loot#1452 (skyrim-se-support - 480f386 : Oliver Hamlet): The build passed.
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scuro
Hello, I am noticing that LOOT is updating the load order list plugins.txt in C:\Users\User\AppData\Local\Skyrim instead of C:\Users\User\AppData\Local\Skyrim Special Edition which appears to be the correct location, is there any way to update this setting?
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NOTICE: [13loot] 15draeath opened issue #669: Skyrim Special Edition support 02https://git.io/vXTru
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NOTICE: [13loot] 15WrinklyNinja commented on issue #669: This is already being worked on in the `skyrim-se-support` branch. 02https://git.io/vXTb4
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^Blaze^Stryker
I have a question about LOOT. And since it's the 28th, I'm betting I'm like the one millionth to do so. Do I need to update LOOT to detect/sort Special Edition?
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Freso
inire: I'm usually around at 4 AM? Eek. D:
^Blaze^Stryker: Yes. To a version that hasn't been released yet...
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^Blaze^Stryker
I hope it comes soon. It's more than a bit frustrating to read recommendations to have LOOT sort the mods when it can't even detect the game. That said, I do like LOOT a lot.
Thanks for the answer.
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NOTICE: [13loot] 15WrinklyNinja pushed 1 new commit to 06skyrim-se-support: 02https://git.io/vXkHC
NOTICE: 13loot/06skyrim-se-support 14176275c 15Oliver Hamlet: Fix Skyrim name typo
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NOTICE: loot/loot#1453 (skyrim-se-support - 176275c : Oliver Hamlet): The build passed.
NOTICE: [13loot] 15Freso opened issue #670: Masterlist syntax: `util` vs. `utility` 02https://git.io/vXkpQ
Freso
^ any input/feedback would be appreciated.
deaths_soul
What is it now?
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qqqq
Anyone got Skyrim SE to get detected by loot? =o
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Freso
A minute and 14 seconds of patience? Well doneā¦
deaths_soul: Just something about the masterlist syntax changes for LOOT v0.10
NOTICE: [13loot] 15WrinklyNinja commented on issue #669: This is already being worked on in the `skyrim-se-support` branch. To do:... 02https://git.io/vXTb4
deaths_soul
I meant is it util or utility right now. Sorry, I'm studying for a test at the moment :)
util looks better to me. It's a common abbreviation and keeps the YAML file from being overly verbose
Freso
deaths_soul: It used to be `util`. For v0.10 it is currently `utility`.
deaths_soul
Thanks :)
Freso
My argument back then was that we shouldn't have two keys with the same name take two different kind of values if we could help it, and thus `utility` was born.
But then at some point `util` adopted the same syntax/input of `utility` and `util` got renamed to `utility` instead of the other way around.
deaths_soul
Yeah, I'd go back to util. Less verbose and confusing!
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25 seconds. People need to learn patience...
All done with my review for the day. The practice test was a cakewalk
:p
Will check the issue now :)
Okay, after reading the issue, I agree with you 100% Freso :)
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NOTICE: [13loot] 15WrinklyNinja commented on issue #670: > introducing a new util key that would behave different from the already existing util key... 02https://git.io/vXIJ0
Freso
deaths_soul: Feel free to make a comment saying so. :)
Or a +1 thumbs up thingy on my initial comment.
deaths_soul
Alright, I'll dig up my GitHub credentials when I get time. Need to take care of some stuff before I go to dinner tonight :)
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NOTICE: [13loot] 15WrinklyNinja commented on issue #669: This is already being worked on in the `skyrim-se-support` branch. To do:... 02https://git.io/vXTb4
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Boom
LOOT updated for SSE?
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NOTICE: [13loot] 15WrinklyNinja commented on issue #669: This is already being worked on in the `skyrim-se-support` branch. To do:... 02https://git.io/vXTb4
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NOTICE: [13loot] 15WrinklyNinja pushed 4 new commits to 06skyrim-se-support: 02https://git.io/vXIBX
NOTICE: 13loot/06skyrim-se-support 14e582aad 15Oliver Hamlet: Change TES5SE to use the skyrimse masterlist repo
NOTICE: 13loot/06skyrim-se-support 14dd33458 15Oliver Hamlet: Update about dialog to mention Skyrim SE support
NOTICE: [13loot] 15WrinklyNinja commented on issue #669: This is already being worked on in the `skyrim-se-support` branch. To do:... 02https://git.io/vXTb4
NOTICE: [13loot] 15milldogtjm opened issue #671: Is the latest 2 Fallout 4 official DLC support been added to alpha support in the next release? 02https://git.io/vXIR3
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NOTICE: [13loot] 15pStyl3 commented on issue #671: The current official version 0.9.2 supports FO4 including all 6 official DLCs (as will the next version 0.10.0).... 02https://git.io/vXI0n
NOTICE: [13loot] 15pStyl3 commented on issue #671: The current official version 0.9.2 supports FO4 including all 6 official DLCs (as will the next version 0.10.0).... 02https://git.io/vXI0n
NOTICE: [13loot] 15WrinklyNinja commented on issue #671: What pStyl3 said, though I'll clarify that BOSS masterlists are definitely incompatible with LOOT. 02https://git.io/vXI0o
NOTICE: [13loot] 15WrinklyNinja commented on issue #670: On further thought, keeping `util` would avoid any userlist breakage for users who have added dirty metadata, so that's a pro for changing it back. 02https://git.io/vXI07
NOTICE: [13loot] 15WrinklyNinja pushed 1 new commit to 06skyrim-se-support: 02https://git.io/vXIEL
NOTICE: [13loot] 15milldogtjm commented on issue #671: But if lists syntax was updated to what the current version will recognize, then can the latest boss masterlist work? 02https://git.io/vXIEI
NOTICE: loot/loot#1455 (skyrim-se-support - c83913a : Oliver Hamlet): The build passed.
NOTICE: [13loot] 15WrinklyNinja commented on issue #671: > But if that masterlist's syntax was updated to what the current version of Loot will recognize, then could the latest boss masterlist work side by side with the metadata being the aid to the main program help to find the right order by the mods metadata and by its depentices that are in the boss lists as of now.... 02https://git.io/vXI2j
NOTICE: [13loot] 15milldogtjm commented on issue #671: So for now they won't work even if all we want from those lists is the dependencies for the mods we use so that the current metadata that loot is currently use will be supplemented with the dependencies for a whole mod plugin group. 02https://git.io/vXIaM
NOTICE: [13loot] 15milldogtjm commented on issue #671: So for now they won't work even if all we want from those lists is the dependencies for the mods we use so that the current metadata that loot is currently using will be supplemented with the dependencies for a whole mod plugin group so that they end up together in the right order. 02https://git.io/vXIaM
NOTICE: loot/skyrimse#1 (v0.10 - 5043827 : Oliver Hamlet): The build passed.
NOTICE: [13loot] 15WrinklyNinja commented on issue #671: What? 02https://git.io/vXIV6
NOTICE: [13loot] 15pStyl3 commented on issue #672: Just to clarify, you deleted your LOOT installation as well as the LOOT folder in C:\%localappdata%, installed LOOT 0.9.2 fresh, and it still doesn't work?... 02https://git.io/vXIVP
NOTICE: loot/skyrimse#2 (v0.10 - 97a32b8 : Oliver Hamlet): The build passed.
NOTICE: [13loot] 15pStyl3 commented on issue #671: @milldogtjm ... 02https://git.io/vXIw6
NOTICE: [13loot] 15MatLX commented on issue #672: I didn't actually delete the installation folder, I simple uninstalled it instead. Not sure if it makes a difference. The LOOT folder in C:\%localappdata% is definitely gone, though.... 02https://git.io/vXIoC
NOTICE: [13loot] 15pStyl3 commented on issue #671: @milldogtjm ... 02https://git.io/vXIw6
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Max17
hi there
someone knows when loot will be compatible with skyrim special edition?
NOTICE: [13loot] 15milldogtjm commented on issue #671: That clears that up, its just that its sad seeing that mhahn123's work at nexusmods will be for nothing cause BOSS doesn't get updated anymore by you guys, and the lists don't either; at least his lists get updated correctly more often than yours does. My suggestion; may be you could get him to help you work on the new masterlists with his already sorted lists combined into yours; which in the long run would
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PS4NUB
Hello. PS4 Skyrim mod user here. Just wondering if there is a mod order master list or some way to run LOOT without having skyrim installed on PC? Thank you.
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RaynMaykr
Hello everyone. Trying to find info on Loot for Skyrim SE