#loot

/

      • gogan joined the channel
      • gogan has quit
      • Thallassa joined the channel
      • Thallassa pokes the team
      • inire
        ?
      • usually Freso is around thie time
      • Thallassa
        wondering what the update schedule is for LOOT supporting SSE
      • 's one of the things missing from my sticky of doom
      • inire
        [07:41] -LOOTBot:#loot- [loot] WrinklyNinja created skyrim-se-support (+1 new commit): https://git.io/vXJ4k
      • that build passed
      • [08:19] -travis-ci:#loot- loot/loot#1452 (skyrim-se-support - 480f386 : Oliver Hamlet): The build passed.
      • alec joined the channel
      • alec is now known as Guest41796
      • Guest41796 has quit
      • boi joined the channel
      • boi has quit
      • scuro joined the channel
      • scuro
        Hello, I am noticing that LOOT is updating the load order list plugins.txt in C:\Users\User\AppData\Local\Skyrim instead of C:\Users\User\AppData\Local\Skyrim Special Edition which appears to be the correct location, is there any way to update this setting?
      • Thallassa has quit
      • Steve__ joined the channel
      • Steve__ has quit
      • dontmindme joined the channel
      • NOTICE: [13loot] 15draeath opened issue #669: Skyrim Special Edition support 02https://git.io/vXTru
      • scuro has quit
      • swim joined the channel
      • swim is now known as Guest5453
      • Guest5453 has quit
      • neon joined the channel
      • neon is now known as Guest55686
      • Guest55686 has quit
      • dontmindme has quit
      • NOTICE: [13loot] 15WrinklyNinja commented on issue #669: This is already being worked on in the `skyrim-se-support` branch. 02https://git.io/vXTb4
      • ^Blaze^Stryker joined the channel
      • ^Blaze^Stryker
        I have a question about LOOT. And since it's the 28th, I'm betting I'm like the one millionth to do so. Do I need to update LOOT to detect/sort Special Edition?
      • kt joined the channel
      • kt has quit
      • Thallassa joined the channel
      • Thallassa has quit
      • deaths_soul joined the channel
      • Freso
        inire: I'm usually around at 4 AM? Eek. D:
      • ^Blaze^Stryker: Yes. To a version that hasn't been released yet...
      • Pyrrhic joined the channel
      • ^Blaze^Stryker
        I hope it comes soon. It's more than a bit frustrating to read recommendations to have LOOT sort the mods when it can't even detect the game. That said, I do like LOOT a lot.
      • Thanks for the answer.
      • ^Blaze^Stryker has quit
      • Barry__ joined the channel
      • korono22 joined the channel
      • korono22 has quit
      • deaths_soul_ joined the channel
      • deaths_soul has quit
      • deaths_soul_ is now known as deaths_soul
      • NOTICE: [13loot] 15WrinklyNinja pushed 1 new commit to 06skyrim-se-support: 02https://git.io/vXkHC
      • NOTICE: 13loot/06skyrim-se-support 14176275c 15Oliver Hamlet: Fix Skyrim name typo
      • Sse joined the channel
      • Sse has quit
      • NOTICE: loot/loot#1453 (skyrim-se-support - 176275c : Oliver Hamlet): The build passed.
      • NOTICE: Change view : https://github.com/loot/loot/compare/480f386167ae...176275c92178
      • NOTICE: Build details : https://travis-ci.org/loot/loot/builds/171438901
      • NOTICE: [13loot] 15Freso opened issue #670: Masterlist syntax: `util` vs. `utility` 02https://git.io/vXkpQ
      • Freso
        ^ any input/feedback would be appreciated.
      • deaths_soul
        What is it now?
      • qqqq joined the channel
      • qqqq
        Anyone got Skyrim SE to get detected by loot? =o
      • qqqq has quit
      • Freso
        A minute and 14 seconds of patience? Well done…
      • deaths_soul: Just something about the masterlist syntax changes for LOOT v0.10
      • NOTICE: [13loot] 15WrinklyNinja commented on issue #669: This is already being worked on in the `skyrim-se-support` branch. To do:... 02https://git.io/vXTb4
      • deaths_soul
        I meant is it util or utility right now. Sorry, I'm studying for a test at the moment :)
      • util looks better to me. It's a common abbreviation and keeps the YAML file from being overly verbose
      • Freso
        deaths_soul: It used to be `util`. For v0.10 it is currently `utility`.
      • deaths_soul
        Thanks :)
      • Freso
        My argument back then was that we shouldn't have two keys with the same name take two different kind of values if we could help it, and thus `utility` was born.
      • But then at some point `util` adopted the same syntax/input of `utility` and `util` got renamed to `utility` instead of the other way around.
      • deaths_soul
        Yeah, I'd go back to util. Less verbose and confusing!
      • Hunta joined the channel
      • Hunta has quit
      • 25 seconds. People need to learn patience...
      • All done with my review for the day. The practice test was a cakewalk
      • :p
      • Will check the issue now :)
      • Okay, after reading the issue, I agree with you 100% Freso :)
      • ryou joined the channel
      • ryou has quit
      • NOTICE: [13loot] 15WrinklyNinja commented on issue #670: > introducing a new util key that would behave different from the already existing util key... 02https://git.io/vXIJ0
      • Freso
        deaths_soul: Feel free to make a comment saying so. :)
      • Or a +1 thumbs up thingy on my initial comment.
      • deaths_soul
        Alright, I'll dig up my GitHub credentials when I get time. Need to take care of some stuff before I go to dinner tonight :)
      • Barry__ has quit
      • NOTICE: [13loot] 15WrinklyNinja commented on issue #669: This is already being worked on in the `skyrim-se-support` branch. To do:... 02https://git.io/vXTb4
      • Boom joined the channel
      • Boom
        LOOT updated for SSE?
      • Boom has quit
      • deaths_soul has quit
      • NOTICE: [13loot] 15WrinklyNinja commented on issue #669: This is already being worked on in the `skyrim-se-support` branch. To do:... 02https://git.io/vXTb4
      • booti joined the channel
      • booti has quit
      • FFSPLES joined the channel
      • FFSPLES has quit
      • NOTICE: [13loot] 15WrinklyNinja pushed 4 new commits to 06skyrim-se-support: 02https://git.io/vXIBX
      • NOTICE: 13loot/06skyrim-se-support 14fc19fc3 15Oliver Hamlet: Move TES5SE directly below TES5 in lists
      • NOTICE: 13loot/06skyrim-se-support 14e582aad 15Oliver Hamlet: Change TES5SE to use the skyrimse masterlist repo
      • NOTICE: 13loot/06skyrim-se-support 14dd33458 15Oliver Hamlet: Update about dialog to mention Skyrim SE support
      • NOTICE: [13loot] 15WrinklyNinja commented on issue #669: This is already being worked on in the `skyrim-se-support` branch. To do:... 02https://git.io/vXTb4
      • NOTICE: [13loot] 15milldogtjm opened issue #671: Is the latest 2 Fallout 4 official DLC support been added to alpha support in the next release? 02https://git.io/vXIR3
      • Thallassa2 joined the channel
      • NOTICE: [13loot] 15pStyl3 commented on issue #671: The current official version 0.9.2 supports FO4 including all 6 official DLCs (as will the next version 0.10.0).... 02https://git.io/vXI0n
      • NOTICE: [13loot] 15pStyl3 commented on issue #671: The current official version 0.9.2 supports FO4 including all 6 official DLCs (as will the next version 0.10.0).... 02https://git.io/vXI0n
      • NOTICE: [13loot] 15WrinklyNinja commented on issue #671: What pStyl3 said, though I'll clarify that BOSS masterlists are definitely incompatible with LOOT. 02https://git.io/vXI0o
      • NOTICE: [13loot] 15WrinklyNinja commented on issue #670: On further thought, keeping `util` would avoid any userlist breakage for users who have added dirty metadata, so that's a pro for changing it back. 02https://git.io/vXI07
      • NOTICE: [13loot] 15WrinklyNinja pushed 1 new commit to 06skyrim-se-support: 02https://git.io/vXIEL
      • NOTICE: 13loot/06skyrim-se-support 14c83913a 15Oliver Hamlet: Fix failing tests
      • scuro joined the channel
      • NOTICE: [13loot] 15milldogtjm commented on issue #671: But if lists syntax was updated to what the current version will recognize, then can the latest boss masterlist work? 02https://git.io/vXIEI
      • NOTICE: loot/loot#1455 (skyrim-se-support - c83913a : Oliver Hamlet): The build passed.
      • NOTICE: Change view : https://github.com/loot/loot/compare/2fb9371c0969...c83913ab9995
      • NOTICE: Build details : https://travis-ci.org/loot/loot/builds/171517013
      • NOTICE: [13loot] 15WrinklyNinja commented on issue #671: > But if that masterlist's syntax was updated to what the current version of Loot will recognize, then could the latest boss masterlist work side by side with the metadata being the aid to the main program help to find the right order by the mods metadata and by its depentices that are in the boss lists as of now.... 02https://git.io/vXI2j
      • NOTICE: [13loot] 15milldogtjm commented on issue #671: So for now they won't work even if all we want from those lists is the dependencies for the mods we use so that the current metadata that loot is currently use will be supplemented with the dependencies for a whole mod plugin group. 02https://git.io/vXIaM
      • NOTICE: [13loot] 15MatLX opened issue #672: LOOT won't start up. 02https://git.io/vXIaS
      • NOTICE: [13loot] 15milldogtjm commented on issue #671: So for now they won't work even if all we want from those lists is the dependencies for the mods we use so that the current metadata that loot is currently using will be supplemented with the dependencies for a whole mod plugin group so that they end up together in the right order. 02https://git.io/vXIaM
      • NOTICE: loot/skyrimse#1 (v0.10 - 5043827 : Oliver Hamlet): The build passed.
      • NOTICE: Change view : https://github.com/loot/skyrimse/compare/v0.10
      • NOTICE: Build details : https://travis-ci.org/loot/skyrimse/builds/171523832
      • NOTICE: [13loot] 15WrinklyNinja commented on issue #671: What? 02https://git.io/vXIV6
      • NOTICE: [13loot] 15pStyl3 commented on issue #672: Just to clarify, you deleted your LOOT installation as well as the LOOT folder in C:\%localappdata%, installed LOOT 0.9.2 fresh, and it still doesn't work?... 02https://git.io/vXIVP
      • NOTICE: loot/skyrimse#2 (v0.10 - 97a32b8 : Oliver Hamlet): The build passed.
      • NOTICE: Change view : https://github.com/loot/skyrimse/compare/5043827d6f2c...97a32b852752
      • NOTICE: Build details : https://travis-ci.org/loot/skyrimse/builds/171525334
      • scuro has quit
      • NOTICE: [13loot] 15pStyl3 commented on issue #671: @milldogtjm ... 02https://git.io/vXIw6
      • NOTICE: [13loot] 15MatLX commented on issue #672: I didn't actually delete the installation folder, I simple uninstalled it instead. Not sure if it makes a difference. The LOOT folder in C:\%localappdata% is definitely gone, though.... 02https://git.io/vXIoC
      • NOTICE: [13loot] 15pStyl3 commented on issue #671: @milldogtjm ... 02https://git.io/vXIw6
      • Max17 joined the channel
      • Max17
        hi there
      • someone knows when loot will be compatible with skyrim special edition?
      • NOTICE: [13loot] 15milldogtjm commented on issue #671: That clears that up, its just that its sad seeing that mhahn123's work at nexusmods will be for nothing cause BOSS doesn't get updated anymore by you guys, and the lists don't either; at least his lists get updated correctly more often than yours does. My suggestion; may be you could get him to help you work on the new masterlists with his already sorted lists combined into yours; which in the long run would
      • kakku joined the channel
      • kakku has quit
      • PS4NUB joined the channel
      • PS4NUB
        Hello. PS4 Skyrim mod user here. Just wondering if there is a mod order master list or some way to run LOOT without having skyrim installed on PC? Thank you.
      • RaynMaykr joined the channel
      • RaynMaykr
        Hello everyone. Trying to find info on Loot for Skyrim SE
      • anyone able to point me in the right direction?
      • PS4NUB
        RaynMaykr: I am but for PS4
      • RaynMaykr
        LOOT for PS4?