NOTICE: [13loot] 15WrinklyNinja closed issue #562: "Sorting made no changes" should probably still write load order for Skyrim, Fallout 4 02https://git.io/vVF2v
NOTICE: [13loot.github.io] 15WrinklyNinja pushed 1 new commit to 06master: 02https://git.io/vwEs8
NOTICE: 13loot.github.io/06master 14d06e54f 15Oliver Hamlet: Added an FAQ entry for "Sorting made no changes" message
NOTICE: [13loot] 15Freso commented on issue #569: I tried poking at this as it seems like a fairly easy thing to do ("change a variable"), but I can't seem to figure out where to do this. My initial reaction was to look out where the message was set (line 127 in `src/gui/html/js/events.js`) which calls `loot.Dialog.showNotification()` defined in `src/gui/html/js/dialog.js`. The thing causing the message to appear seems to be a `.show()` method, which I'm guessing
NOTICE: [13loot] 15WrinklyNinja created 06increase-toast-duration (+1 new commit): 02https://git.io/vwEXf
NOTICE: [13loot] 15WrinklyNinja commented on issue #569: It's a [`<paper-toast>`](https://elements.polymer-project.org/elements/paper-toast#property-duration) element: I've made the change in the commit above. 02https://git.io/vwEXJ
NOTICE: [13loot] 15WrinklyNinja commented on issue #569: It's a [`<paper-toast>`](https://elements.polymer-project.org/elements/paper-toast#property-duration) element: I've made the change in the commit above, but a snapshot will have to wait until I have access to my laptop. 02https://git.io/vwEXJ
NOTICE: [13loot] 15Freso commented on issue #569: Yes, I did figure that much out as well, but I didn't realise that that meant something specific. :) 02https://git.io/vwEXW
NOTICE: [13loot] 15Freso commented on issue #569: Yes, I did figure that much out as well, but I didn't realise that that's what controlled the disappearing. :) 02https://git.io/vwEXW
Freso
Ah, so LOOTBot posts every time a comment is updated too.
NOTICE: loot/loot#1015 (increase-toast-duration - 2d850c6 : Oliver Hamlet): The build passed.