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NOTICE: loot/loot#889 (single-plugin-editor - 984c10f : Oliver Hamlet): The build passed.
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NOTICE: Change view : https://github.com/loot/loot/compare/9080866b5581...984c10fb9967
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NOTICE: Build details : https://travis-ci.org/loot/loot/builds/113972045
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NOTICE: [13oblivion] 15mhahn123 closed pull request #888: Latest Commit (06master...06master) 02https://git.io/v2Nxt
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NOTICE: [13loot] 15WrinklyNinja pushed 4 new commits to 06polymer-1.2: 02https://git.io/v2AGc
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NOTICE: 13loot/06polymer-1.2 14056eff6 15Oliver Hamlet: Uppercase tab labels...
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NOTICE: 13loot/06polymer-1.2 14864299d 15Oliver Hamlet: Some misc. tidying up of editor-related code
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NOTICE: 13loot/06polymer-1.2 14ff3e24c 15Oliver Hamlet: Fix sidebar item double-clicks overwriting editor data
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NOTICE: loot/loot#890 (polymer-1.2 - 3ef8d4e : Oliver Hamlet): The build passed.
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NOTICE: Change view : https://github.com/loot/loot/compare/8ba713bf1d26...3ef8d4e5e3aa
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NOTICE: Build details : https://travis-ci.org/loot/loot/builds/114017870
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NOTICE: [13loot] 15Freso commented on issue #547: > @Freso: Do you have any ideas/opinions?... 02https://git.io/v2AZ4
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NOTICE: [13loot] 15WrinklyNinja created 06fix-archiver-script (+1 new commit): 02https://git.io/v2xJD
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NOTICE: 13loot/06fix-archiver-script 14dfe6fdd 15Oliver Hamlet: Fix incorrect archive root folder...
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NOTICE: [13loot] 15WrinklyNinja merged 06fix-archiver-script into 06dev: 02https://git.io/v2xkF
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NOTICE: [13loot] 15WrinklyNinja 04deleted 06fix-archiver-script at 14dfe6fdd: 02https://git.io/v2xkb
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NOTICE: loot/loot#897 (dev - dfe6fdd : Oliver Hamlet): The build passed.
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NOTICE: Change view : https://github.com/loot/loot/compare/60d15b1f1feb...dfe6fdd19e48
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NOTICE: Build details : https://travis-ci.org/loot/loot/builds/114096630
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T__
Hey
21:13 PM
Freso
Hola
21:13 PM
T__
Anyone knows how to fix loot with mod organizer?
21:14 PM
Neither the built in loot or adding loot as executable works
21:14 PM
It starts just fine but it does absolutely nothing
21:15 PM
Freso
Try making a desktop or whatever shortcut, close MO, and then launch it from that.
21:15 PM
(I'm assuming you're using the MO2 beta.)
21:15 PM
T__
I have no idea, what is the difference?
21:16 PM
Freso
MO2 is a 64-bit application and thus works with Fallout 4.
21:16 PM
T__
Ah
21:16 PM
Freso
If you're using MO1 for Skyrim or some such, I have no clue. Ask the Mod Organizer people. :)
21:17 PM
T__
Im probably using the non mo1
21:17 PM
Freso
As long as LOOT runs fine outside of MO, it is an MO problem and not a LOOT one.
21:17 PM
If LOOT doesn't work when run outside of MO though...
21:17 PM
T__
Loot does nothing run outside of mo
21:17 PM
Or as a executable anyways
21:18 PM
Freso
Define "nothing".
21:18 PM
T__
It starts, finishes and nothing is changed
21:18 PM
Freso
Yes, that is as expected.
21:18 PM
If you don't sort the load order, then the load order isn't sorted.
21:19 PM
LOOT doesn't sort the load order without being prompted to.
21:19 PM
T__
Hmm
21:19 PM
Freso
The next version of LOOT will make this more clear.
21:19 PM
T__
Im thinking modding probably was not for me
21:19 PM
Freso
But that will not be released until the Fallout 4 GECK has been released.
21:19 PM
You can try one of the snapshots at...
21:20 PM
Freso finds the place
21:20 PM
21:21 PM
Grab the latest one from the polymer-1.2 folder.
21:21 PM
T__
I'll try it once i get home
21:21 PM
Freso
👍
21:21 PM
Modding may be a bit overwhelming at first.
21:21 PM
But once you get into it, you'll have trouble playing vanilla again. :)
21:25 PM
(Also, I'll probably go to sleep soon, so don't despair if I don't immediately reply back. I'll see your messages eventually and get back to you. IRC is not (necessarily) instant. :))
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