NOTICE: [13falloutnv] 15RePlay-be opened issue #26: Wrong plugin filename for FNV Realistic Wasteland Lighting - Darker Nights 02http://git.io/vBTYV
NOTICE: [13loot] 15WrinklyNinja closed issue #505: Linux snapshot 02http://git.io/vBeuS
NOTICE: [13falloutnv] 15Freso commented on issue #26: Was it *ever* called `FNV RWL Darker Nights.esp` though? Ie., is there a chance some people out there have a version with the file name `FNV RWL Darker Nights.esp`? 02http://git.io/vBTQ5
NOTICE: [13falloutnv] 15Freso commented on issue #26: I've commented on the commit that added `FNV RWL Darker Nights.esp` and will wait for feedback from there: https://github.com/loot/falloutnv/commit/5a4f6f31#commitcomment-14555462 02http://git.io/vBTdV
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Evilmirth
Thank you Freso
Freso
Evilmirth: Np :)
Evilmirth: Also, someone reported that they got LOOT working for Fallout 4 already.
Which is probably doable, but unless you've got a crazy mod setup already, probably not worth it.
LOOT with FO4 support will be out soon enough - before the GECK is released for sure.
NOTICE: [13falloutnv] 15RePlay-be commented on issue #26: That's a good question, and I had wondered the same. Looking through the old versions of FNV RWL I didn't see any older versions of the Darker Nights plugin. However googling the exact filename `FNV RWL Darker Nights.esp` did show a few results, which leads me to believe that, yes, that was the filename in the (distant) past: [https://www.google.com/search?q="FNV RWL Darker Nights.esp"](<https://www.google.
NOTICE: [13loot] 15WrinklyNinja created 06fallout4-support (+1 new commit): 02http://git.io/vBqZA
NOTICE: 13loot/06fallout4-support 1417449a8 15Oliver Hamlet: Pin versions of libespm and libloadorder required
NOTICE: loot/loot#623 (fallout4-support - 17449a8 : Oliver Hamlet): The build has errored.
NOTICE: [13falloutnv] 15Freso commented on issue #26: Alright. I added `FNV Realistic Wasteland Lighting Darker Nights.esp` as a new, separate entry and added an "this mod is obsolete" message to `FNV RWL Darker Nights.esp` (though not an `inc` entry for `FNV Realistic Wasteland Lighting Darker Nights.esp` - if someone feels this needs to be added too, go ahead or let me know). Let me know if it works now, and re-open if it doesn't. :) 02http://git.io/vBqDG
I tried to "reset" my NMM earlier today to show my mother the start sequence (from game start until Codsworth telling you 200 years have gone by), and when I switched from my regular game profile to the "vanilla" profile I created before I started loading mods into NMM, the game would just crash. I do realise that there's a workaround though, but that's just the first of many NMM gripes.
ventic
there are some mods which fail to uninstall properly with NMM
likely also causing issues when switching profiles
like the dialog mod
Freso
(E.g., there's also no way to see what files a given mod has installed, or to switch "override order" without juggling with disabling and reenabling mods, etc.)
Yeah, exactly.
ventic
time to uninstall mods in NMM and reinstall in MO
do you happen to know if MO works from a different drive than what the game is on?
Freso
I would assume so, but no, I don't know.
I would like to try and move the game to C:\ though (my SSD) but keep mods on D:\ (HDD).
ventic
I'm trying that right now
game on C: mods on E:
not enough space on SSD
but I don't like the loading times when the game is not on SSD :/
Yeah, the MO folder will likely have all the mods (incl. those 10 GB 16K nude female model and retexture mods that are on everyone's must-have list), enabled or not.
Make a ticket about it maybe?
ventic
+ old versions in some cases
Freso
I won't be playing with it tonight.
I'm about to just pass out.
So g'night.
ventic
good night
I'll mess around with it for a while
Freso
Let me know if you get it to work - or point me to an issue if you make one.