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nixi
either my irc bouncer refosed to keeps los or nobody responded while i was gone
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good morning
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guenstig_werben
Moin
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Nobody responded :)
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nixi
ah
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i am having several issues wit script execution
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i have a function which spawn a particle effect
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it works when i run the function from anywhere, but not when i put it ino an if statement
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even though the statement works and runs other stuff inside it
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Player:SendMessage("debug") is sent to the player, but the function tpeffect(Player) dows not work
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when i run the function for instance after elseif Split[2] ~= nil then, it works fine
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wtf
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guenstig_werben
You teleport the player the instant before right?
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nixi
yes
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the effect does not spawn either at the new nor old destination
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neither*
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guenstig_werben
Yes, I guess it's because the player is in some sort of intermediate state
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If you put it before the teleport thing, it will spawn at the old position.
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You probably should use a hook on move or something, check if teleported there (that's a flag) and then spawn the particle
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nixi
could you please link that flag?
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i can't seem to be able to find it
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nwm, got it
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guenstig_werben
which one was it again?
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nixi
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this i think
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i still do not know how i ma going to filter only players who used my teleport command
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so the effect will not spawn on every teleport
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guenstig_werben
yeah
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need to check tho if the entity is a player
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nixi
ofc
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interestingly, my original approach of effect spawning workd well in my old plugin
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works
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check if effects are enabled -> teleport -> spawn effect
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oooooooooooooooooohhhh ..... i just saw the particle effect trough textures
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underground
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so it does spawn, but at wrong Z coords
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weird, because it works fine before teleport
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it spawn underground, under my NEW position, not old
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wtf, i changed the coords of the teleport destionation and it works
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now when i am thinking about this, should i have the particle effects implemented in this plugin, or should i make it as a separate plugin?
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i do not want to write bloatware :D
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NOTICE: [cuberite] bearbin created issue4106 (+1 new commit): https://git.io/vbdRi
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NOTICE: cuberite/issue4106 14a2f4f Alexander Lyons Harkness: Replace manual rel->abs conversion with cChunkDef::RelativeToAbsolute()
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NOTICE: [cuberite] Bond-009 opened pull request #4120: Damage fishing rod after use (master...fishing) https://git.io/vbd24
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NOTICE: [cuberite] 9caihezi opened pull request #4121: Support use item on offhand (master...9caihezi) https://git.io/vbdVn
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i have seen an irc notification on my phone, but i have seen no message
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it said that somebody mentioned my nickname
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what was it?
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i am testing a new mobile cleint, so it might have fliped
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PureTryOut[m]
I'm guessing it flipped
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why not try Matrix? the Android version of the Riot client works quite well with it
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NOTICE: [cuberite] Bond-009 opened pull request #4122: Lilypads can be on top of (frosted) ice (master...lilypad) https://git.io/vbdoh
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nixi
i do not like matrix
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well ,i do not like any of the clients, and i have tried every client ij was able to compile or run
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riot on android drains the battery like crazy and feels pretty shitty
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i still prefer irc
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and the notification was actually from a different channel, so that was my bad
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NOTICE: [cuberite] peterbell10 closed pull request #4122: Lilypads can be on top of (frosted) ice (master...lilypad) https://git.io/vbdoh
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NOTICE: [cuberite] bearbin created issue4119 (+1 new commit): https://git.io/vbdFC
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NOTICE: cuberite/issue4119 5e851fd Alexander Lyons Harkness: Item durability loss now depends on the item used....
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NOTICE: [cuberite] bearbin opened pull request #4123: Item durability loss now depends on the item used. (master...issue4119) https://git.io/vbdFW
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