#cuberite

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      • NOTICE: [cuberite] madmaxoft closed pull request #3459: Prefabs: Implemented support for ExpandFloorStrategy. (master...ExpandFloorStrategy) https://git.io/v1J4A
      • NOTICE: [cuberite] madmaxoft pushed 1 new commit to master: https://git.io/v1TNh
      • NOTICE: cuberite/master 3c8affe Mattes D: Debuggers: Sorted the Info.lua commands.
      • yangm97
        does cuberite support vanilla void worlds or I need to edit world.ini?
      • NOTICE: [cuberite] madmaxoft pushed 1 new commit to master: https://git.io/v1TpQ
      • NOTICE: cuberite/master 3872e81 Mattes D: Debuggers: Added commands to investigate item's Lore.
      • PureTryOut[m]
        I think you need to tell Cuberite to generate void only
      • NOTICE: [cuberite] madmaxoft pushed 1 new commit to master: https://git.io/v1kvN
      • NOTICE: cuberite/master 56f8ded Mattes D: Debuggers: Added commands to investigate item's custom name.
      • NOTICE: [cuberite] tigerw pushed 1 new commit to android: https://git.io/v1kJC
      • NOTICE: cuberite/android 70c519b Tiger Wang: Use system Lua in bindings generation
      • yangm97
        looks like I got myself a bungeecord replacement. and it's written in go http://www.lilypadmc.org
      • NOTICE: [cuberite] madmaxoft pushed 1 new commit to master: https://git.io/v1kTq
      • NOTICE: cuberite/master 12071bc Mattes D: Debuggers: Added commands to investigate item's custom Lua properties.
      • PureTryOut[m]
        cool. although it seems limited to 1.8
      • tbf, so is Cuberite
      • yangm97
        ¯\_(ツ)_/¯
      • their repo seems to be updated with some 1.11 compatibility though
      • and I of course asked for Cuberite support ;)
      • just imagine getting rid of java :P
      • the minecraft client is still a java application though
      • but then you could simply connect to cuberite using a minecraft pocket client, that would require dragonproxy, which is a java application too...
      • never mind