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NOTICE: [cuberite] madmaxoft closed pull request #3459: Prefabs: Implemented support for ExpandFloorStrategy. (master...ExpandFloorStrategy) https://git.io/v1J4A
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NOTICE: [cuberite] madmaxoft pushed 1 new commit to master: https://git.io/v1TNh
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NOTICE: cuberite/master 3c8affe Mattes D: Debuggers: Sorted the Info.lua commands.
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yangm97
does cuberite support vanilla void worlds or I need to edit world.ini?
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NOTICE: [cuberite] madmaxoft pushed 1 new commit to master: https://git.io/v1TpQ
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NOTICE: cuberite/master 3872e81 Mattes D: Debuggers: Added commands to investigate item's Lore.
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PureTryOut[m]
I think you need to tell Cuberite to generate void only
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NOTICE: [cuberite] madmaxoft pushed 1 new commit to master: https://git.io/v1kvN
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NOTICE: cuberite/master 56f8ded Mattes D: Debuggers: Added commands to investigate item's custom name.
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NOTICE: [cuberite] tigerw pushed 1 new commit to android: https://git.io/v1kJC
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NOTICE: cuberite/android 70c519b Tiger Wang: Use system Lua in bindings generation
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yangm97
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NOTICE: [cuberite] madmaxoft pushed 1 new commit to master: https://git.io/v1kTq
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NOTICE: cuberite/master 12071bc Mattes D: Debuggers: Added commands to investigate item's custom Lua properties.
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PureTryOut[m]
cool. although it seems limited to 1.8
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tbf, so is Cuberite
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yangm97
¯\_(ツ)_/¯
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their repo seems to be updated with some 1.11 compatibility though
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and I of course asked for Cuberite support ;)
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just imagine getting rid of java :P
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the minecraft client is still a java application though
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but then you could simply connect to cuberite using a minecraft pocket client, that would require dragonproxy, which is a java application too...
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never mind