It has no code at all. It's an overview of the used concepts.
PureTryOut
ooh cool
ooh is he working on terrain generating on the GPU?
LogicParrot
Last time I checked he was investigating it. I don't know if there's progress there.
PureTryOut
although that is pretty cool, no use for me sadly. my servers don´t use gpu´s haha. maybe they can use the iGPU´s of the processors though
LogicParrot
"Much of the terain generation consists of doing the same thing for every single column or block in a chunk. This sort of computation is much faster on a GPU as GPUs are massively parallel. High end GPUs can execute up to 30,000 threads simultaneously, which would allow them to generate every block in half a chunk in parallel or every column in over 100 chunks in parallel. A naive comparison suggests
that a 800MHz GPU with 15,000 threads can execute parallel code 250 times faster than a 3GHz CPU with 128 bit SIMD. Obviously we want to harness that power."
PureTryOut
yeah I´ve read it
LogicParrot
Also, someone (xoft?) suggested splitting the generator into a seperate server.
So, you'd be able to run Cuberite on two PCs, one of them is the master, the other is dedicated for generating chunks.
PureTryOut
ooh wow that would be really cool
I would think they would need a good connection between them though
LogicParrot
A local connection, ideally.
We haven't seen Xoft lately, though.
PureTryOut
is he the one playing Factorio all the time?
guenstig_werben
-.-
LogicParrot
Rumours say his soul was consumed by that game. :P
PureTryOut
haha
guenstig_werben
Where is tigerw... Haven't seen him for quite a long time
He isn't here, he isn't at the forum...
PureTryOut
LogicParrot, so for world-gen like I suggested in the forum, I would need Xoft?
LogicParrot
Probably.
PureTryOut
LogicParrot, also, could you get binaries for FreeBSD as well?
(for 1.9 pr)
LogicParrot
We'd need to ping @bearbin for more binaries.
@guenstig_werben: I've been somewhat lonely in the past 30 days or so. But now it seems @TigerW and @worktycho are back.
Tiger was never on IRC, though.
@bearbin Any chance we make the CI support BSD for the ingame-testing-needed branch?
PureTryOut
LogicParrot, is there anything easy I could have a try at working on in Cuberite? I´m learning myself some C++, and would love to have something I could actually use
LogicParrot
There are several "Easy" issues you might want to try