@bearbin Did you see the disscution I had yesterday about S3?
bearbin
Nope. I was away last night.
Is it in the IRC logs?
tycho_
I didn't mention much.
The gist was that Travis can upload build artificts to S3.
bearbin
It can...
tycho_
And when I pluged some rough estimates into the S3 price calc the cost of moving the builds done by travis to that locked promising.
bearbin
Well I think you might underestimate the cost a bit, but tell me your reasoning.
tycho_
I just needed to check the traffic stats/storage amounts for a more acurate estimate.
I went for 4 GB of storage which I estimate could hold 400 builds.
40 upload requests a month.
bearbin
The buildserver uses about 20 megs per build. For 10 build types and the last 20 builds being kept
would be 4 gigs, yes.
Upload requests per month is probably about 30 * 10
or 300
tycho_
1000 download requests a month
bearbin
more if you build every commit rather than every 8 hours if there's a new commit.
tycho_
WHich we would be doint.
I'll stik 3000 uploads in, as that would cover it.
bearbin
1000 download requests is actually rather an underestimation.
tycho_
I thought it might be? What order of magnitude are you seeing?
bearbin
downloads via the website are about 50 per day, with probably another 150 from the web interface
sorry easyinstall script
and from DO
so 200 * 30
would be about 6000 a day
for about 10 megs each
sorry 6000 a month
tycho_
I've put 10,000
LO1ZB
do not forget what happens if the projekts gets more popular
tycho_
That comes out a $7.16 a month
I put in 10,000 requests a month to handle that.
And if we are on amazon, at least the system will handle the requests whilst we work out the best solution.
bearbin
I don't think that would be a cost-effective solution
For the dedicated buildserver we have ATM, we have 100mb unlimited
tycho_
No, I under estimated out traffic by several orders of magnitude.
WHich is why I wanted to talk to you, before airing it more gnerally.
bearbin
ok
LO1ZB
unlimited or "unlimited"?
bearbin
there's no hard limit, but at peak times you could probably only get 40 mbps LO1ZB
OVH has a good network
tycho_ Well we should consider it as an option, but I think the current system is the more cost-effective, and allows for more control over what builds actually take palce.
place*
tycho_
I think so too, now I heard the
traffic stats.
LO1ZB
I'm asking because there are hoster how throttle the connection after a given amount of data
tycho_
Amazon can be good, when there aren't many downloads
Pretty much all of that money is in outbound bandwidth.
bearbin
LO1ZB If you read the reviews for OVH, they actually do deliver the bandwith they promise. They have a very good network infrastructure and so it's not too expensive for them.
I'd say about 50% of minecraft servers are hosted on OVH servers too, so :P
also tycho_, I investigated the x86 builds and the ones on the old buildserver are failing too
gh-informant
[MCServer] SafwatHalaby opened pull request #2171: PF - Handle all fencetypes (master...fence) http://git.io/vkgal
bearbin
and I don't think the problem is -m32, I turned on verbose mode for the makfiles and I think it's included
tycho_
I'm going to have a look at it, once I've finished my current changes