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Not-57f0
[02BlockServer] 07jython234 pushed 031 commit to 03new [+0/-0/±1] 13http://git.io/rE0Q8A
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[02BlockServer] 07jython234 03cf69441 - Update pom.xml
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PEMapModder_
InusualZ: reviewing your original network code, do you think there is a problem with MTU?
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that when the queue exceeds the MTU, you send the last DataPacket together with the nearly oversized packets
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and eventually that CustomPacket gets oversized
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InusualZ
PEMapModder_, i think that i used the MTU wrong
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so you can do a rework
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PEMapModder joined the channel
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PEMapModder, i have aswered your quertion
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question*
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read the logs
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PEMapModder_
InusualZ: yes I saw them
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InusualZ
ok
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PEMapModder_
InusualZ: BTW, join #BeaconMine
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InusualZ
btw, you have seen the library that i mention tu you?
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PEMapModder_
leveldb?
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yep
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BTW, in your network code, you forgot to initialize InternalPacket.hasSplit when sending ;)
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InusualZ
:(
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PEMapModder
What does that mean?
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hasSplit
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InusualZ
you can split packet
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PEMapModder
How?
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InusualZ
i don't know how that work
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PEMapModder
Oh
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InusualZ
shoghicp either have implemented that so
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PEMapModder
Do you think it is split one data packet over two RakNet packets or what?
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InusualZ
no, i think that is related to mtu
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if a packet exced the player mtu you need to split it up that packet
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PEMapModder
Yeah, so separated to two
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That's what I'm thinking
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Earlier thinking about large FullChunkDataPackets
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InusualZ
we should ask shoghicp about that
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well i have seen the log of FullChunkPacket, compressed is ton byte less
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PEMapModder
Yes, but they can still be large after compression
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Not normal chunks with tons of air and stone of course
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InusualZ
yes, with tiles and entity...
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well entity not but...
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PEMapModder
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InusualZ: the package name of the library...
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InusualZ
what?? i don't understand what you mean?
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PEMapModder, ^
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PEMapModder_
the library you gave me
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it is a fork
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I am saying, why he changed it inside the commit...
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InusualZ
idk
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PEMapModder has quit